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EditorCell

Struct EditorCell 

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pub struct EditorCell<'a> { /* private fields */ }
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What an EditorField knows about its cell when it renders.

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impl<'a> EditorCell<'a>

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pub fn bounds(&self) -> Bounds<Pixels>

The cell in window coordinates, without a tree row’s indent.

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pub fn size(&self) -> ComponentSize

The size of a gpui-kit field that fits the grid’s rows.

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pub fn mark(&self) -> EditorMark

The editor’s mark.

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pub fn message(&self) -> Option<&'a SharedString>

The message of the mark, if any.

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pub fn title(&self) -> &'a SharedString

The column’s title: the field’s accessible name.

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pub fn popup(&self, content: impl IntoElement, cx: &App) -> AnyElement

Places content under the cell on a popover surface, as the built-in list and calendar are: above the grid, on the other side of the cell when there is no room below, and the field’s own for presses, which do not end the edit. The message of the mark moves above the cell meanwhile. One per frame.

Auto Trait Implementations§

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impl<'a> Freeze for EditorCell<'a>

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impl<'a> !RefUnwindSafe for EditorCell<'a>

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impl<'a> !Send for EditorCell<'a>

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impl<'a> !Sync for EditorCell<'a>

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impl<'a> Unpin for EditorCell<'a>

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impl<'a> UnsafeUnpin for EditorCell<'a>

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impl<'a> !UnwindSafe for EditorCell<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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